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ABOUT

This guild is about trade. We will trade anything and everything which isnt nailed down to the floor (unless we can also sell the nails). We have crafters to make all those wonderful things people tend to buy, we have runners to get the ingredients for the crafters to make thier job much easier, we have guides to help get our clients to their destination, bodyguards to protect against foul beasts of prey and adventurers who seek out and obtain all the mysterious items hidden around norath.

GENERAL IDEA

 

as you may have noticed, i have placed a large emphesis on the GUILD. ive seen too many guilds where its just a bunch of players... not a team. if we work together, there is no reason why we cant all be auctioning diamond rings/raincaller bows/platemail armour/reinforced leather armour/etc within the next few months. (of course... we have to wait for the regular players to afford our goods :)

the first week my main goal would be to build the guild a good base so that we can grow from it. this will mean powerleveling EVERYONE... at least up to lvl 10. this will be achieved from consistant raids on crushbone with 1 member being the recipient of all belts until they reach lvl 10 in which case the next person gets the left-over belts, plus all others until they reach 10. i say lvl 10 because this is the time EQ has said we can elect our alignment. being merchants, i believe we should be neutral (merchants cant discriminate)